The playable world of Sphinx and the Cursed Mummy is split internally into level files containing different areas, which are then loaded as the player travels between them. The divisions between level files often correspond with what the player perceives as separate locations, but this is not always the case.
Level naming convention[]
In the Eurocom documentation it is stated that "world" prefixes generally use three letters, while "retouched" world levels that are undergoing a second pass start with an underscore and omit a letter, usually the last. For example, the mum
Mummy level prefix turns into _mu
.
This shows that Mummy levels were tweaked extensively, well into their detailing stage. Exceptions are mum_towr
and mum_eyei
, which were shipped in a rougher state and look notably different than their "retouched" counterparts.
Level lists[]
Level filenames are usually abbreviated and often refer to an internal name that was later changed during development for the final in-game name. The full original level names are given as tooltips on the filenames.
Final and pre-release levels[]
This is a listing of all the internal level files as used in the final release, and their hashcodes. Also included are some unused levels available in the Authoring Tools, such as the regions of Akaria and Sakkara.
Location names marked with * were removed from the final version of the game. The source files were included with the Authoring Tools and then restored and improved by jmarti856 in the Shadow of Set mod for the PC version. All are still listed in the hashcodes.h
file where, due to the nature of hashcodes, their constants appear in the order they were created.
Location | Level filename | Level hashcode | |
---|---|---|---|
Tag | Hex constant | ||
Abydos | |||
Abydos Sewers | _ab_sewr.edb
|
HT_File_Map_ab_sewr
|
0x01000269
|
Abydos Canal | _ab_cana.edb
|
HT_File_Map_ab_cana
|
0x010001b9
|
Montu's Monster Shop | _ab_shop.edb
|
HT_File_Map_ab_shop
|
0x01000268
|
Abydos Museum | _ab_musm.edb
|
HT_File_Map_ab_musm
|
0x01000264
|
Council Chambers | _ab_cncl.edb
|
HT_File_Map_ab_cncl
|
0x010002c3
|
Apocalypse's Lair | _ak_du6.edb
|
HT_File_Map_ak_du6
|
0x0100024d
|
Abydos South * | _ab_sth.edb
|
HT_File_Map_ab_sth
|
0x010001af
|
Abydos North * | _ab_nrth.edb
|
HT_File_Map_ab_nrth
|
0x010001ad
|
Abydos Minigames | |||
Tefnut's Target Tavern | mg_shoot.edb
|
HT_File_Map_mg_shoot
|
0x010002c8
|
Corridor of Champions | mg_walls.edb
|
HT_File_Map_mg_walls
|
0x010002c9
|
Sorkon's Sequence Shack | mg_simon.edb
|
HT_File_Map_mg_simon
|
0x010002ca
|
Paneb's Pair Matching Place | mg_pairs.edb
|
HT_File_Map_mg_pairs
|
0x010002cb
|
Heliopolis | |||
Heliopolis exterior | _hl_ext.edb
|
HT_File_Map_hl_ext
|
0x01000262
|
Cursed Palace | _hl_cp.edb
|
HT_File_Map_hl_cp
|
0x010002a4
|
Great Wall Entrance I and Anubis Tower | _hl_ws1.edb
|
HT_File_Map_hl_ws1
|
0x01000294
|
Great Wall Entrance II (access room) | _hl_rm1.edb
|
HT_File_Map_hl_rm1
|
0x010002dc
|
Great Wall Entrance II (wall section part) | _hl_ws2.edb
|
HT_File_Map_hl_ws2
|
0x01000263
|
Great Wall Entrance III | _hl_ws3.edb
|
HT_File_Map_hl_ws3
|
0x010002a0
|
Lost Temple of Heliopolis | _hl_dng.edb
|
HT_File_Map_hl_dng
|
0x01000295
|
Cave I * | _hl_cv1.edb
|
HT_File_Map_hl_cv1
|
0x0100023c
|
Cave II * | _hl_cv2.edb
|
HT_File_hel_cv2
|
0x01000136
|
Luxor | |||
Luxor Palace (Tut) | _lu_pala.edb
|
HT_File_Map_lu_pala
|
0x01000265
|
Mysterious Location | _lu_pyra.edb
|
HT_File_Map_lu_pyra
|
0x0100024b
|
Uruk | |||
Outskirts of the Castle of Uruk | urk_intr.edb
|
HT_File_Map_ur_intr
|
0x010002be
|
Uruk Canyon | _hl_da2.edb
|
HT_File_Map_hl_da2
|
0x010002a7
|
Uruk Islands and Geb Queen's Palace | _hl_da3.edb
|
HT_File_Map_hl_da3
|
0x010002a8
|
Uruk Temple | _ur_4pat.edb
|
HT_File_urk_4pat
|
0x01000233
|
Castle of Uruk | _ur_cast.edb
|
HT_File_Map_ur_cast
|
0x010002a6
|
First battle with Set | JB_Seth1.edb
|
HT_File_urk_seth1
|
0x010001ca
|
Final battle with Set | _Set02.edb
|
HT_File_Map_cas_lowr
|
0x010001bc
|
Uruk Fortress * | _ur_hub.edb
|
HT_File_Map_ur_hub
|
0x0100026d
|
Mummy | |||
Uruk Castle Jail and Hub (all visits) | _mu_cast.edb
|
HT_File_Map_mu_cast
|
0x010002cd
|
Visit #1: Impulse Planetarium | _mu_imp2.edb
|
HT_File_Map_mu_imp2
|
0x010001d6
|
Visit #2: Treasure Chamber (intro) | _mu_trei.edb
|
HT_File_Map_mu_trei
|
0x010002d5
|
Visit #3: Uruk Castle Tower exterior | mum_towr.edb
|
HT_File_mum_towr
|
0x01000175
|
Visit #3: Hang Circuit | _mu_htrn.edb
|
HT_File_Map_mu_htrn
|
0x01000238
|
Visit #4: Uruk Castle Sewers | _mu_sewr.edb
|
HT_File_Map_mu_sewr
|
0x010002d8
|
Visit #5: RotoHub | _mu_roto.edb
|
HT_File_Map_mu_roto
|
0x010002b0
|
Visit #6: Trials of the Eye | mum_eyei.edb
|
HT_File_mum_eyei
|
0x01000172
|
Visit #6: Eye Beam Room | _mu_eye.edb
|
HT_File_Map_mu_eye
|
0x01000173
|
Geb Queen Chamber * | mum_gebq.edb
|
HT_File_mum_gebq
|
0x0100017a
|
Castle Exterior Ledges | mum_ldge.edb
|
HT_File_mum_ldge
|
0x0100016f
|
Mummy Palace * | mum_pala.edb
|
HT_File_mum_pala
|
0x01000171
|
Uruk Castle Central Well Area * | mum_well.edb
|
HT_File_mum_well
|
0x01000178
|
Uruk Castle Jail * | mum_jail.edb
|
HT_File_mum_jail
|
0x01000170
|
Interrogation Chamber | mum_inch.edb
|
HT_File_mum_inch
|
0x01000177
|
Treasure Chamber | mum_trch.edb
|
HT_File_mum_trch
|
0x0100016e
|
Underground Dungeon | mum_udng.edb
|
HT_File_mum_udng
|
0x01000174
|
Mummy Cadaver Room | mum_cdvr.edb
|
??
|
??
|
Akaria | |||
Akaria Dome and Diving Bell * | _ak_1.edb
|
HT_File_Map_ak_1
|
0x01000243
|
Akaria Palace * | _ak_2.edb
|
HT_File_Aka_2
|
0x01000111
|
Big Water Slide * | _ak_du5.edb
|
HT_File_Map_ak_du5
|
0x01000242
|
Akaria Minefield and Temple * | _ak_3.edb
|
HT_File_Map_ak_3
|
0x010001b1
|
Tortoise Pass * | _ak_du1.edb
|
HT_File_Map_ak_du1
|
0x01000226
|
Cave of Rolling Rocks * | _ak_du2.edb
|
HT_File_Map_ak_du2
|
0x0100023d
|
Pearls and Stalactites * | _ak_du3.edb
|
HT_File_Map_ak_du3
|
0x01000237
|
Sakkara | |||
Sakkara Stonehenge, Geb Tracks, Swamp * | _sk_1.edb
|
HT_File_Map_sk_01
|
0x01000245
|
Ruined City, Steps * | _sk_2.edb
|
HT_File_Map_sk_02
|
0x01000246
|
River Valley * | _sk_3.edb
|
HT_File_Map_sk_03
|
0x01000247
|
Sakkarian Tower * | _sk_05.edb
|
HT_File_Map_sk_05
|
0x01000278
|
Sakkarian Refuge * | _sk_06.edb
|
HT_File_Sakk_6
|
0x01000114
|
Hittite Village * | _sk_07.edb
|
HT_File_Map_sk_07
|
0x0100029e
|
Sakkarian Temple * | _sk_08.edb
|
HT_File_Map_sk_08
|
0x0100029f
|
Debug + Testing | |||
Monster Test Rooms | MonsTest.edb
|
HT_File_Monster_Test
|
0x0100007b
|
Non-Player Character test rooms | NPCTest.edb
|
HT_File_NPC_Test
|
0x0100017b
|
Sphinx Training | training.edb
|
HT_File_Training
|
0x010000cc
|
Mummy Skill Test | MumSkill.edb
|
HT_File_MummyTestMap
|
0x010000ee
|
Book of Sphinx Test | BOSTest.edb
|
HT_File_BOSTest
|
0x01000137
|
Blocky Demostration Map | DemoMap.edb
|
HT_File_DemoMap
|
0x010000e0
|
Winged Lion Test Circuit | lion_t1.edb
|
HT_File_lion_t1
|
0x01000138
|
Cove (first map for initial bring-up) | MapTest.edb
|
HT_File_MapTest
|
0x01000004
|
Mummy Debug Portal Room | MUM_TEMP.edb
|
HT_File_MummyTestMap
|
0x010000ee
|
Ground Surface Sound Test (modified cove) | SurfTest.edb
|
HT_File_Test_SurfaceTest
|
0x010001c6
|
Trigger Test (modified cove) | TrigTest.edb
|
HT_File_TrigTest
|
0x010000c7
|
Mummy Trigger Test (modified cove) | MummTest.edb
|
HT_File_Mummy_Test
|
0x0100010d
|
FX Test (modified cove) | FXTest.edb
|
HT_File_FXTest
|
0x01000140
|
FX Environment Test (modified cove) | FX_Env.edb
|
HT_File_FX_Environment_Map
|
0x01000260
|
Test Pick-ups (early Hang Train) | tst_pick.edb
|
HT_File_tst_pick
|
0x01000227
|
Early versions[]
These early versions of levels either were never used in the final release, or were merged into others or split apart.
Filename | Final file | Notes |
---|---|---|
CScene_hel_cp.elf
|
_hl_cp.edb
|
Early Cursed Palace. Circular water pool; one wing. Matches exterior floor plan. |
gqboss.elf
|
_hl_da3.edb
|
Standalone Geb Queen's Palace. Later merged (possibly post Sakkara discard). |
_ab_cana_20030914.elf
|
_ab_cana.elf
|
Backup: 2003-09-14 |
_ab_cex.elf
|
_ab_cncl.edb
|
Council chambers exterior; merged (early inner fountain with submerged secret door, statue instead of chest, draw bridge to _ab_sth is visible).
|
_ab_cin1.elf
|
Council chambers interior 1; merged (extra levers; no key glyph mechanics, for some reason a bunch of picture frames hanging from walls). | |
_ab_cin2.elf
|
Council chambers interior 2; merged. | |
_ak_dng1a.elf
|
_ak_du1.edb
|
Early version, only waterfall chunk. |
_hl_da1.elf
|
_hl_ws1.edb
|
Early Anubis Tower; later merged into the first wall section. |
_hl_da2_20030914.elf
|
_hl_da2.elf
|
Backup: 2003-09-14 |
_hl_ext_20030731.elf
|
_hl_ext.elf
|
Backup: 2003-07-31 (all three parts of the peninsula still together) |
_hl_ext_20030909.elf
|
Backup: 2003-09-09 (all the submaps are now far from each other) | |
_lu_pala_20030731.elf
|
_lu_pala.elf
|
Backup: 2003-07-31 |
_lu_pyra_20030912.elf
|
_lu_pyra.elf
|
Backup: 2003-09-12 |
_mu_imp2_20030806.elf
|
_mu_imp2.elf
|
Backup: 2003-08-06 |
_ur_2key.elf
|
_hl_da3.edb
|
2 Keys; became the left part of Uruk Islands, stripped down. |
_ur_3bms.elf
|
_hl_da2.edb
|
3 Light Beams; merged with _ur_hub , turned into second Dark Area.
|
_ur_intr_20030912.elf
|
_ur_intr.elf
|
Backup: 2003-09-12 |
hel_rm1.elf
|
_hl_rm1.edb
|
Non-retouched version (very dark ambiance; early texturing) |
JB_Seth2.elf
|
_Set02.edb
|
Non-retouched version of the final battle. Only blocked-in gameplay. |
mum_eye.elf
|
_mu_eye.edb
|
Non-retouched version (rough geometry; a lot of placeholders) |
mum_roto.elf
|
_mu_roto.edb
|
Non-retouched version (no statues, dark) |
mum_sewr.elf
|
_mu_sewr.edb
|
Non-retouched version (early version; connects with mum_well )
|
mum_trei.elf
|
_mu_trei.edb
|
Non-retouched version (unrefined lava and textures, no fan details) |
aka_pala.elf shop.elf
|
shop.edb
|
Reuse. Turned the king's palace into a shop (possibly post Akaria discard) |
urk_cast.elf
|
_ur_cast.edb
|
Non-retouched version |
urk_intr.elf
|
_ur_intr.edb
|
Non-retouched version (very unrefined; alpha) |
External links[]
- Shadow of Set mod on Steam Workshop and Mod DB