Sphinx and the Cursed Mummy Wiki

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31 August 2023

  • curprev 10:0310:03, 31 August 2023 Jms2505 Message Wall contribs 49,797 bytes +8 Make the word "EuroSound" links to the new created page. Tag: Visual edit

22 August 2023

  • curprev 11:3011:30, 22 August 2023 Jms2505 Message Wall contribs 49,789 bytes +94 Add a little description for the Spare parameter, implemented for the first time in the MusX V6 Tag: Visual edit

23 December 2022

  • curprev 16:4516:45, 23 December 2022 Swyter Message Wall contribs m 49,695 bytes +640 Massage the text another bit. Timespan -> Timestamp. Add more comments, expand some things. Use monospaced and italized text where it makes sense. Tags: Visual edit Mobile edit Mobile web edit
  • curprev 16:0616:06, 23 December 2022 Swyter Message Wall contribs m 49,055 bytes +325 Fix some typos, try to make formatting more consistent with the rest of the page. Talk about how we found the initial epoch of the darn timestamp (the day and time it starts from when it's set to zero). Even their timestamps are custom-made. :) Tags: Visual edit Mobile edit Mobile web edit
  • curprev 11:2911:29, 23 December 2022 Jmarti856 Message Wall contribs 48,730 bytes +244 Added one more game in the SFX versions table. Tag: Visual edit
  • curprev 11:2411:24, 23 December 2022 Jmarti856 Message Wall contribs 48,486 bytes +2,116 Add a table with the different versions of the SFX files Tag: Visual edit
  • curprev 10:4010:40, 23 December 2022 Jmarti856 Message Wall contribs 46,370 bytes +1,949 Added the file structure for the SBInfo file, also added the frequencies for the stream sounds. Tag: Visual edit

22 November 2021

  • curprev 21:4221:42, 22 November 2021 Swyter Message Wall contribs 44,421 bytes +297 Document the looping flag, the only one in the sample header data -> flags section. Kind of important, but I'm stupid and marked it as unused. Well, it was in the original PC version. ¯\_(ツ)_/¯ Tag: Visual edit
  • curprev 21:3421:34, 22 November 2021 Swyter Message Wall contribs 44,124 bytes +487 Improve the sample header data structure by adding some extra information. Swap the descriptions for the Size (padded) and Real size (always <=Size) fields. Thanks to jmarti for noticing. Tag: Visual edit

12 November 2021

  • curprev 21:3421:34, 12 November 2021 Swyter Message Wall contribs m 43,637 bytes +2 Minor tweak; access -> accesses. Me grammer domaeing nowlege it's gud. Tag: Source edit

28 October 2021

  • curprev 12:0412:04, 28 October 2021 Swyter Message Wall contribs m 43,635 bytes 0 Fix the width of some fields. Tag: Visual edit
  • curprev 10:5210:52, 28 October 2021 Swyter Message Wall contribs m 43,635 bytes +28 Rebuke the software-decoding ADPCM myth, remove a dot. Tag: Visual edit
  • curprev 10:4910:49, 28 October 2021 Swyter Message Wall contribs m 43,607 bytes +184 Minor special sample info block tweaks, should be good to go. ¯\_(ツ)_/¯ Tag: Visual edit
  • curprev 10:4010:40, 28 October 2021 Swyter Message Wall contribs 43,423 bytes +2,868 Document the final part of the special sample info block, this is only needed on GameCube. Esplains the PSI stuff once and for all, I was wrong about the software ADPCM decoding. Tag: Visual edit

13 April 2021

  • curprev 00:2800:28, 13 April 2021 Swyter Message Wall contribs m 40,555 bytes +27 Move the 256-byte block explanation into the correct cell. Wrong position entry. Tag: Visual edit

11 April 2021

  • curprev 22:1622:16, 11 April 2021 Swyter Message Wall contribs m 40,528 bytes +74 Wordy words, wording at Wordinton. :) Tag: Visual edit
  • curprev 22:1122:11, 11 April 2021 Swyter Message Wall contribs m 40,454 bytes +272 Explain that the music format doesn't match what you see in the streamed file, so the calculation isn't applicable here. Tweak wording a bit. Tag: Visual edit
  • curprev 22:0322:03, 11 April 2021 Swyter Message Wall contribs m 40,182 bytes +89 Clean up the formatting of the Pos field explanation. Much better. ¯\_(ツ)_/¯ Tag: Source edit
  • curprev 21:5821:58, 11 April 2021 Swyter Message Wall contribs m 40,093 bytes +1,135 Explain how to compute the end offset and alignment of the `Pos` field for music/streamed ambient markers. Tag: Visual edit

1 April 2021

  • curprev 16:2316:23, 1 April 2021 Swyter Message Wall contribs m 38,958 bytes 0 Add a missing comma. I think with this it has reached perfection. Tag: Source edit
  • curprev 16:2116:21, 1 April 2021 Swyter Message Wall contribs 38,958 bytes +11 Minor thing; turn the "Why do we need this?" into a note template. Tag: Source edit
  • curprev 13:5913:59, 1 April 2021 Swyter Message Wall contribs m 38,947 bytes +508 Add a nifty preface, fix the SFX_Data.bin header hierarchy. Tag: Visual edit
  • curprev 13:4913:49, 1 April 2021 Swyter Message Wall contribs 38,439 bytes +120 Link back from the music sections into the corresponding streamfile sections. Good enough. ¯\_(ツ)_/¯ Tag: Visual edit
  • curprev 13:4313:43, 1 April 2021 Swyter Message Wall contribs 38,319 bytes +133 Organize the file format documentation sections into subheaders. Add cell id tags in the table, we'll use them to link back from the music table. Tag: Source edit
  • curprev 12:2812:28, 1 April 2021 Swyter Message Wall contribs m 38,186 bytes +87 I need to fix the hex/decimal size confusion from the tables. Tag: Visual edit
  • curprev 12:1312:13, 1 April 2021 Swyter Message Wall contribs m 38,099 bytes +29 Typos? Typos. Tag: Source edit
  • curprev 12:1012:10, 1 April 2021 Swyter Message Wall contribs 38,070 bytes +309 Massage the jump point explanation a bit more. Giving some extra background information. Tag: Source edit
  • curprev 12:0412:04, 1 April 2021 Swyter Message Wall contribs 37,761 bytes +16 Turn the whole music jump code explanation into a side note. Tag: Source edit
  • curprev 11:5811:58, 1 April 2021 Swyter Message Wall contribs 37,745 bytes +1,001 Explain jump codes in detail. Make it super easy peasy to understand. Tag: Visual edit
  • curprev 11:4811:48, 1 April 2021 Swyter Message Wall contribs 36,744 bytes +168 Talk about jump codes for a bit, I don't think I have mentioned them explicitly before. Tag: Visual edit
  • curprev 11:3211:32, 1 April 2021 Swyter Message Wall contribs 36,576 bytes −965 Remove the streaming file leftovers, use the correct sections for our music track. Still not totally there yet. Tag: Visual edit
  • curprev 11:2311:23, 1 April 2021 Swyter Message Wall contribs 37,541 bytes +3,633 Add a work-in-progress music file table based on the stream file stuff. Not entirely correct, but we'll get there. Tag: Visual edit
  • curprev 11:1111:11, 1 April 2021 Swyter Message Wall contribs m 33,908 bytes +194 Start a file structure section for music files; it's the last audio thing left undocumented. Tag: Visual edit

2 March 2021

  • curprev 12:3212:32, 2 March 2021 Swyter Message Wall contribs m 33,714 bytes +651 Mention the 256-byte stream position/offset down-alignment. Also mention the corrected way of packing the various components of the ADPCM Status field. Looks like by looking at 010 Editor I reversed the field ordering (but not the ordering of the bytes themselves). Should be fixed now. Tag: Visual edit

6 February 2021

  • curprev 22:1022:10, 6 February 2021 Swyter Message Wall contribs m 33,063 bytes +110 Tweak the tweaked IMA tweaks. Tag: Visual edit
  • curprev 22:0722:07, 6 February 2021 Swyter Message Wall contribs 32,953 bytes +201 Formatting improvements and tweaks in the IMA state table. Almost there. Tag: Source edit
  • curprev 21:5821:58, 6 February 2021 Swyter Message Wall contribs 32,752 bytes +214 Clarify IMA concepts and state variables a bit more. Improve the Buffer step/state machine description, use a bulleted list. Tag: Visual edit
  • curprev 21:4821:48, 6 February 2021 Swyter Message Wall contribs 32,538 bytes +912 Improve the explanation of the IMA ADPCM state a bit. Improve the table, descriptions and layout. Tag: Visual edit
  • curprev 21:3121:31, 6 February 2021 Swyter Message Wall contribs 31,626 bytes +1,133 Explain the IMA ADPCM state struct format as used in the EngineX software decrunch code. for GameCube and PC. Tag: Visual edit

21 January 2021

  • curprev 12:1412:14, 21 January 2021 Swyter Message Wall contribs m 30,493 bytes +1 Minor spelling and stylistic changes; use punctuation to clarify and accentuate some soundbank things. Tag: Visual edit

20 January 2021

  • curprev 11:2811:28, 20 January 2021 Swyter Message Wall contribs m 30,492 bytes +20 Make it clear that both main look-up tables need to be numerically sorted due to the `bsearch() `call and direct linear indexing in the case of the stream file. Tag: Visual edit

3 January 2021

  • curprev 17:3917:39, 3 January 2021 Swyter Message Wall contribs m 30,472 bytes −27 Correct the PC/GCN ADPCM sound encoding method name. Tag: Visual edit

20 December 2020

16 December 2020

  • curprev 00:4200:42, 16 December 2020 Swyter Message Wall contribs 30,488 bytes +2,490 Chuck my personal SFX_Data.bin 010 Editor binary template in there. No reason not to, the fields literally come with the game in plain text, just for my rambly comments. Tag: Visual edit

15 December 2020

  • curprev 23:3523:35, 15 December 2020 Swyter Message Wall contribs m 27,998 bytes +31 PC uses software decoding. That should be it, I think. Tag: Visual edit
  • curprev 23:3223:32, 15 December 2020 Swyter Message Wall contribs m 27,967 bytes +179 Document and link to the respective sound formats. Tag: Visual edit
  • curprev 23:2623:26, 15 December 2020 Swyter Message Wall contribs 27,788 bytes +465 Describe the streaming playback speeds in detail. Tag: Visual edit

8 December 2020

4 December 2020

  • curprev 06:3306:33, 4 December 2020 Swyter Message Wall contribs 27,289 bytes +209 Document the stealOnLouder flag, talk about "old" games being fancier than FMOD. Tag: Visual edit
  • curprev 06:2906:29, 4 December 2020 Swyter Message Wall contribs m 27,080 bytes +100 Clarify the maxReject flag, make it crystal clear. Tag: Visual edit
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